Dec 8, 2006

Ubisoft Announces Tom Clancy’s Ghost Recon Advanced Warfighter™ 2

Today Ubisoft announced that Tom Clancy’s Ghost Recon Advanced Warfighter™ 2, the next installment in the popular squad-based action franchise, is currently in development for the Xbox 360™ video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, the PSP® system and Windows® PC. Tom Clancy’s Ghost Recon Advanced Warfighter™ 2 is being developed by the award-winning teams that created the original Tom Clancy’s Ghost Recon Advanced Warfighter™ in Ubisoft’s Paris and Red Storm Studios. Tom Clancy’s Ghost Recon Advanced Warfighter™ 2 is scheduled for worldwide release in Spring 2007.

Tom Clancy’s Ghost Recon Advanced Warfighter set the standard for what we know as the next-generation gaming experience,” said Laurent Detoc, president of Ubisoft North America. “With Tom Clancy’s Ghost Recon Advanced Warfighter 2, Ubisoft is taking all the successful elements in the original to an unparalleled level of quality – the sophisticated technology, weaponry, graphics, story and online gameplay will heighten the intensity and bring gamers an even more amazing experience.

Tom Clancy’s Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military’s elite fighting unit, the Ghosts. In the year 2014, the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat.

Key Features:
  • Groundbreaking Visual Experience: The war zone in Tom Clancy’s Ghost Recon Advanced Warfighter comes to life as you navigate through trash-strewn streets and pick off enemies from behind bomb-scarred structures. The cutting-edge physics and particle systems will show you some of the most intense and realistic explosions, smoke, and environment destruction ever seen in a video game. Dynamic lighting and shadows will morph as real-time day/night cycles and a constantly changing weather system require you to adjust to the changing conditions on the fly.

  • All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. The Ghosts will battle enemies in mountain terrains, barren deserts and even on their home turf in El Paso, Texas. Each environment presents its own benefits and challenges and will call for fresh tactical approaches.

  • Vastly Improved Artificial Intelligence (AI): Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above. Improved squad-mate AI will now feed you more of the information you need with descriptive commands like “enemy spotted behind red truck ahead.”

  • Improved Cross-Com: The revolutionary new Cross-Com 2.0 will give the player more information than ever before. You will be able to see what your friendly forces see in the top left display and the click of a button will expand that to full-screen view for a clearer and more precise picture. This will give you a more comprehensive view of the entire battlefield. The new Full Command View will allow unprecedented precision in developing and issuing tactical plans on the battlefield.

  • Expanded Support: Command lethal air strikes with jet fighters, gain mobile cover for otherwise impassable situations and replenish armaments on the battlefield using an unmanned artillery MULE. Players can now heal their team on the battlefield, including squad leader Scott Mitchell, with an all-new Medic class of soldier.
Teaser Trailer Direct Link: HD | SD

[ Via Team Xbox ]

3 comments:

ryanrobot said...

as much as our little crew of friends disliked GRAW, I am looking forward to this version. Last week I seen some videos demonstrating the technology UbiSoft is implimenting in this game (better physics, time of day changes, etc.). Finally smoke that billows and reacts to objects! Hopefully its smart enough to change as players run or shoot through it. I could really care less about adding a medic to the gameplay - all that ever turns into is a syrenge that magically revives and heals any wounds. Oh! The addition of specific team A.I. sounds really cool - "Mitchel is down behind that wall over there... no, not that wall, the other one with the graffiti on it...good god! Is that guy tea bagging him!? Take him out!"

Unknown said...

I liked GRAW quite a bit. My only complaints were some of the maps, and that I sucked so bad. That being said, I really enjoyed the single player. But, we all know that multiplayer is where it's at.

I think the magic syringes are filled with vodka. Vodka makes everything all better.

Anonymous said...

syrenges will contain only the purest mexican black tar heroin. i liked graw but i have to agree with bloody, i wasnt feeling those maps.