Showing posts with label vr. Show all posts
Showing posts with label vr. Show all posts

Apr 12, 2008

Omni-directional treadmill allows individuals to sashay through virtual cities

Though not the first omni-directional treadmill we've ever seen, this version crafted for the EU-funded CyberWalk Project is entirely more interesting. The 6- x 6-meter device features an active walking area of 4.5- x 4.5-meters, and later this month, individuals anxious to prance through a virtual city will be able to strap on a head-mounted display, lace up their LA Lights and indulge in escapism. Aside from giving curious persons the ability to walk through a recreated version of ancient Pompeii, the device could also be used to meander through buildings not yet created or give firefighters a way to train without placing them in harm's way. Now, if only there was an option to dissolve into pixels and teleport to locales you find particularly intriguing, we'd be sold.

 

[via Engadget]

Feb 22, 2008

3D Gaming Effects using the Wii Remote and Sensor Bar



It seems to me that there would be some limitations to this, considering the way that most of us currently play games. However, it definitely would give game developers more creative options for games. To see more projects from Johnny Lee, he's clearly a bright individual, visit his research page.

[Edit]
A version of this will be added to Steven Spielberg's game Boom Blox as an "easter egg."

[thanks R080T]